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Stand up, speak up, show up for something.
© workisnotajob.
A blog about learning by Jon Nicholls, Director of Arts Specialism at Thomas Tallis School, Greenwich, London, UK.
The title of this blog comes from the Japanese art movement 'Mono Ha' which roughly translates as 'School of Things'. These artists attempted to challenge existing perceptions of ordinary materials by presenting them as sculptural objects.
Check out my pictures on Flickr
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Posted 17 hours ago
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Posted 1 day ago
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53 Notes
CEOs regard interpersonal skills of collaboration (75 percent), communication (67 percent), creativity (61 percent) and flexibility (61 percent) as key drivers of employee success to operate in a more complex, interconnected environment.
Posted 1 day ago
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102 Notes
TED-Ed explores the hidden codes of media, constructed through colors, camera angles, lighting, music, and logos that prompt immediate associations with emotions, activities and memories – a contemporary iteration of ideas Marshall McLuhan articulated more than half a century ago.
Posted 5 days ago
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Cosmonaut iPad stylus from Studio Neat
Okay, heard about this thing a while back, but then realized you could get it on Amazon for $25. It’s awesome. Like drawing with a big fat crayon. And dig the packaging!
Posted 5 days ago
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277 Notes
Museum Meltdown
1996 project first to use a gaming engine as an art medium, using Duke Nukem 3D to shoot enemies around a gallery:
From the project’s website:
In November 15th 1996 we launched our first Museum Meltdown project at Arken, Museum of Modern Art in Ishoj outside of Copenhagen as part of the Nordic Biennal “The Scream”, Borealis 8. Our piece was a 3D computer game where we reconstructed the architecture of Arken. This by using the build editor of the game Duke Nukem 3D, which allows users to create their own maps, levels and graphics etc …
…The world of computer technology contains everything from high to low, from the hackers to the powerful multinational enterprises. This culture and its networks goes beyond democracy, aesthetics and ethics of the main society and could as well be defined as a super-culture or a trans-culture.The technology has a vast influence on our perception of reality. As it shapes the world around us, the enviroment and the actual tools of perception and the question of identity becomes more complex and important to redefine. As the concept of space and our own presence becomes more and more unseparable, the relation between democracy and technology gets even more important.
We decided to take the architecture of the museum one step further and turn the space into a violent computer game and hereby emphasize these questions.
You can visit the old site here - another version was created for the Half Life engine in 1999, which you can visit here.
There is also an interview with the artists Palle Torsson and Tobias Bernstrup here
Posted 5 days ago
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64 Notes
It is that which we do know which is the great hindrance to our learning, not that which we do not know.
Posted 1 week ago
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John Baldessari’s list of “assignments” for his CalArts class, 1970
When Baldessari was first getting started, CalArts wasn’t much of a name yet, and it was kind of a hippie school without grades or a curriculum or much structure — Baldessari started teaching there before he became “one of the top conceptual artists in the world.” Here’s a video of him talking about his time teaching there. Here are some of the assignments from his list:
1 - Imitate Baldessari in actions and speech.
10 - Create art from our procedures of learning. How does an infant learn?
16 - Given: $1. What art can you do for that amount?
17 - Cooking art. Invent recipes. They are organizations of parts, aren’t they?
23 - What are the minute differences in things that are supposed to be the same?
31 - Steal the trash from Pres. Corrigan’s wastebasket and make a collage of it.
43 - Forgeries. Ea. in class tries to forge my signature on a check by looking at an original. Or forgeries of forgeries of forgeries, etc.
46 - One person copies or makes up random captions. Another person takes photos. Match photos to captions.
68 - Make up a list by looking at art books, talking to artists on things to avoid in making art. Do them. Ask yourself if results are good or bad art.
85 - Describe the visual verbally and the verbal visually.
99 - Art that requires the rental of a Service rather than an Object.
More on Baldessari from the LATimes:
For anyone not wired to contemporary art, John Baldessari is a 58-year-old artist who grew up in the anonymous grubbiness of National City with expectations of going no further in life than teaching high school and making a bit of a local reputation as an artist. He pursued both dreams and wound up a figure of international reputation. Teaching—at CalArts instead of Chula Vista High—he evolved into a kind of guru. His influence, both direct and oblique, is downright astonishing. You can see his fingerprints on virtually every member of the younger generation who continues to dominate the high-risk lane of today’s art from Cindy Sherman to Robert Longo.
We think of artists as making their mark by adding something, something original. Baldessari has functioned by subtraction. Subtraction is not original in contemporary art; it comes from abstract Minimalism.
I became familiar with the list via Rob Walker’s review of Draw It with Your Eyes Closed: The Art of the Art Assignment.
Filed under: John Baldessari
Posted 1 week ago
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275 Notes
There’s no competitive advantage today in knowing more than the person next to you. The world doesn’t care. The world cares about what you can do with what you know – do you have the skill, do you have the will.
Harvard’s Tony Wagner, author of Creating Innovators: The Making of Young People Who Will Change the World, speaking at Skillshare’s Penny 2012 conference.
Wagner’s insights echo John Seely Brown’s in the excellent A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, as well as Sir Ken Robinson’s vision for changing educational paradigms to better foster creativity.
(via explore-blog)
Posted 2 weeks ago
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31 Notes
Tagtool Touch
App specifically designed for real-time drawing and animation, particularly for large projections:
The Tagtool is a performative visual instrument used on stage and on the street. It serves as a VJ tool, a creative video game, or an intuitive way of creating animation.
The system is operated collaboratively by an artist drawing the pictures and an animator adding movement to the artwork with a gamepad. The design achieves virtually unlimited artistic complexity with a simple set of controls.
You can find out more here
Posted 2 weeks ago
via adventuresinlearning
33 Notes
It is not enough to simply listen to student voice. Educators have an ethical imperative to do something with students, and that is why meaningful student involvement is vital to school improvement.
Posted 2 weeks ago
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educationcreateshumanimagination:
Paint like Michelangelo! What a great idea!
Repinned from Practical Ideas for teaching younger pupils
Posted 3 weeks ago
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87 Notes
The Artist Is Present - Marina Abramovic - The Game (via IndieGames)
8-Bit recreation of the well-known performance art piece at MoMA - you play a visitor to the Art gallery and make your way to the work, passing famous Van Goghs and Warhols in the process. You may have to wait in the queue as well …
Posted 3 weeks ago
via infoneer-pulse
67 Notes
Every child is born an artist. The problems begin once we start to grow up.” Actually, Lehrer noted, the problems begin in a very specific time frame: the years covering third, fourth, and fifth grade. It’s during this period, he says, that many kids “conclude that they are not creative, and this is in large part because they start to realize that that their drawing is not quite as pretty as they would like, that they can put the brush in the wrong place, that their short stories don’t live up to their expectations—so they become self-conscious and self-aware, and then they shut themselves down.” Parents and teachers must intervene during this crucial window to ensure that children’s creativity doesn’t wither.
Posted 3 weeks ago
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201 Notes
An essential aspect of creativity is not being afraid to fail. Scientists made a great invention by calling their activities hypotheses and experiments. They made it permissible to fail repeatedly until in the end they got the results they wanted. In politics or government, if you made a hypothesis and it didn’t work out, you had your head cut off.
Polaroid inventor Edwin Land on embracing failure, among other insights on what it takes to innovate.
Also see Land on the 5,000 steps to success.
(via explore-blog)
127 Notes